This is the character for my personal game project. I started modeling this guy a couple of months ago, and finally finished. This is in some way a cult member, I tried to portray some religious elements in his design, without making direct references to existing religions.
The goal was to make a model divided into different independent parts so that I could create different types of characters by combining these parts with each other. I still haven’t finished optimizing the model, but now it has about 30k triangles in total.
The model is fully rigged, and ready for animation.
Shader: albedo/spec/gloss/normal/emissive. There are 6 map sets: 2k-body, 1k-hands, 1k-helmet, 512-gas mask, 512-helmet carcass, 512-mattress.